Sunday, May 27, 2012

Pac-Mania: How dare ya!

Welcome again to the PookSpot. Its time for an arcade machine, home version arcade, phone arcade, whatever you'd call it, and maybe the most insane arcade game ever. Welcome to, Pac-Mania, friends.


I'll eat your boring Earth as well.

The game has more features than original Pacman. Lets say you're cornered by two ghosts. Press a button and you escape by jumping over them. Congrats, you saved yourself a 1-Up for later. The game gives you up to 5 pellets (the 5th being special and its effect lasts shortly, and not always appear) and gives you a speed pellet that will last till a collected power pellet's effect last. Namco now gives you a more beatable version of Pac-Man, so say thanks to them.. or so you think!

Unless you don't know that the three available Pac-Man World titles are made for people to beat it and unlock everything in it, this arcade machine is frustration. The levels are different in each version of the game, shall you get the home version and arcade version at once. Block Town is 2 levels at the home version instead of one level at the arcade version, so home version should be longer. Keep in mind that the home version has unlimited free credits, all by pressing the "Start" button after you're "Game Over"'d.

But in either versions, Pac-Man still drives like a mad man, and sometimes the ghosts are uber intelligent. Sometimes if you jump over them to another way, they'd follow the way you're taking, thus making you die if you didn't turn directions at the last moment. This is true for all Pac-Mans that has jumping in mazes enabled though, but its more insane when you talk about an arcade machine.

Look, look! Wait, run, run! Sue will sue you!

Enjoy the nasty trip to the final place, Jungly Steps. Among the way, hundreds of doom levels are awaiting. Enjoy as you see the cutscene of jumping ghosts. And oh boy when you go to Jungly Steps, as the very insane ghosts catch up with you. So when you think that the game is easy cause you can jump, you lied to yourself actually.

Ok, ok, I have beaten the game instead after spending many quarters. What do I get? Another round of frustration through the same worlds, more frustrating than last time. Or the game could be made endless it seems. Ok, I'll buy a Pac-Mania machine and set it to be free, or I could get it on MAME and get endless virtual quarters. Or hey, I can buy Pac-Man World 2 and get a whole arcade machine set in an arcade house in Pac-Man's village, assuming you get 180 Namco coins for the ultimate machine, umm, Ms. Pac's, with everything available.


Give up playing Pac-Mania and go play the original Pac-Man.

Sunday, May 20, 2012

Summer Vacation 19' and more from Final Fantasy II

So here we are, reunited again. Pooka Mustard just got his Summer Vacation yesterday, the 19th of May, hence why I called it "Summer Vacation 19'". So for the millionth time I think, we are free from the jail of education, right after the revenge of the physics which took place that same day. Its time to get free again, and fill in spots in this blog.


Meanwhile, the midnight of that same day and 2 hours into the new day, it was the time I brought back Final Fantasy II into action. As we knew from the previous post, its the most insane RPG I ever caught. Limited inventory unlike the original and stuff like that. Still, the more you get deeper into the game, the more it gets insane. Let's see more.


Yesterday, its time we launched for the Mysidian Tower after we got it's main key. Surprise! You're swallowed by a large whale that swallows people for a very weird reason.


Yuck!!

Hopefully you got out, but then went to Altair and had a nap, or two, because it seems like you wanted to go to the Mysidian Tower with almost full HP. Also to restore your invaluable items, HP and MP. Then you launched to the tower. By the way, its the tower that holds the spell everybody you talked to, told you its vital for beating the emperor and its sealed heavily. I went yesterday and told to myself, "Hey this is a tower with a very important spell inside, it got to be as high as the castle in A Link to the Past". Only to see then that this tower is more insane than that castle.

There, I met Vampirettes and Imps which usually comes in 8s and 6s. Speaking about female vampires, they have their Entice, and Imps have Muddle, both spells do the same thing: confuse your party. Which means that anybody in your party having a chat bubble with a blue ring is a potential threat to your party. Worse if you're talking about a confused Maria with two awesomely powerful swords enough to take out a party member in one hit. Hopefully, whenever you meet them, scroll down to the "Flee" button and press it, rinse and repeat three more times, this is how you escape the confusers because they aren't really good at keeping you confined to the battle unlike others.

Female vampires suck love?!!!! I'm out of the battle!


You are going to meet the Hill Gigas again, but I'm assuming you already know how to handle them by now. No no, behind him, enjoy your "Bomb" day.

BOOOOOOOOOM!!!

This is just the beginning, my fellow reader. How about facing three more kinds of Gigas instead, with one of them having a weakness point you didn't know about unless you battled him until he died or knew it from a FAQ? Sorry, but the Hill Gigas by now should be a kid's game. And if you're really really unlucky, you opened a chest which contained a very dangerous dragon. I'm assuming you're exhausted from whatever got hold of you as you go up the tower, then you face a dragon. Man.. By the time you reach that monster-in-a-box, chances are you went up around 8 floors of insane frustrations. Finally after trying to avoid the mighty hoax rooms, Mindu is ahead of your eyes. Then, you entered a room with 5 crystals, one of them is totally gold. If you ignored the silver crystals and went ahead for the gold, like me, because you were frustrated, congratulations. You missed something you'll thank the game for.

OK, I warped out of the tower, that made me forget what's the hardest level in Phantasy Star IV, and went back to Fynn to have another nap. Now if you were me, you'd go to the river near Fynn and park the ship there, going the rest of the way with the canoe. As you head into Fynn itself, you might meet these non-sense ba...- oh wait! Bombs, Hill Gigas, Sorcerers, Captains, etc, everywhere not just near Fynn, awaiting you!!

Now give up having a permanent home. For your information, some homes are now useless to go to. Fly to Mysidia in case you want spells, or a full fledged village.

And that's not until I beat the freaking game. The third part will talk about the end of the insanity, but it won't appear right away. Patience, frustrated Padawan.