Thursday, April 26, 2012

Final Fantasy II: Insanity and frustration!

I remember that I got Final Fantasy Origins for PS, just for one thing, original Final Fantasy in a better look with many facelifts. I didn't care at these days for the other thing in that CD, called Final Fantasy II. I cared with it nowadays. And ended up on one of these RPGs, that are a lot different than usual RPGs. Yeah really. This is what I observed from the game...


Prepare to die!


You've got a story better than original Final Fantasy, and your party talks, something that didn't exist in the first. Your whole party could learn spells unlike the first, which needed a mage. You've got a canoe at the beginning, instead of the original's canoe at mid-game. Then...


It will give you insanity and frustration, then fits, the more you go deeper into this machine-o-doom! Let's see if Firion can say "Prepare to die!" as freely as he wants.



Nothing in Final Fantasy is called Experience Points, or XP. You wanna make Maria a powerful girl with dual swords? Go ahead, but let her attack with swords so she could be a great offender. Don't upgrade me her swords to level 9  then say "no, she should equip knives from now on", you will restart from zero, as you make Maria learn how to hold knives. You want to make Firion a mage? Don't just make him kill monsters with whatever he is holding, let him DO magic so he could be a mage. Don't make him fight monsters with your weapon so you could gain MP. Hey wait, are there spells like Cura? Never. Want to make Gus heal the most HP? Then make him heal a lot using the Cure 1 spell, then it will upgrade by time to Cure 2, Cure 3, etc.. Don't expect to find a Cure 6 scroll hidden somewhere, unless you're talking about a magical weapon.. That's for.. player status.. Oh, and you have 63 inventory slots only. You can't stack 99 potions like in original FF. Not to mention that Key (or important) items are going to fill 1/4 of the inventory. Be wise with your inventory! Enemies please?


The bosses were insane, assuming you had Mythril weapons of course. The next time you challenged a gaint blue turtle in the ice, unprepared... surprise! Only one guy got you out of this problem, or you went and figured out where's the weakness... maybe you don't have it yet.

ROAAAAAAAAAAAAAAAAR!

Yeah... and roars in your face as well with his surprisingly powerful attacks and high defense. Now let's move on? What about the ogre from the original? Aww, his size now gives him the power to unleash an attack to execute a process that tries to delete your HP. Come the next day asking for the Ogre Chieftain, okay?

Then the famous repetitive mission of "rescue the damsel in distress" is on it's way. You expected to fight some goombas and that's how you do it? You expected the mission to be as easy as the original's Garland?? Wrong! Think again. Warlocks and Spiketoises await you.

Then you open a chest, just a chest... WOAH! A monster fills the whole screen, maybe two! That's what I just want to run away from his face... that's more powerful than the original's Hill Giga which seemed to be a hoax, be prepared for the real Hill Giga! Chances of me beating that fiend (is he more powerful than the original's first fiend?) were at this time, 50%, and it gets up the less Gigas I face. But I did say goodbye when two taken me out... And for your information, one guy couldn't take you out as safely as four guys could. Same for three guys.

Gordon: I just defeated the Hill Gigas! Ye.. FIRION? MARIA? GUY?
Nooooooooooooooooooooooooooooooo!

Many rooms in that wonder are nothing but hoaxes. You expect a room full of chests right? The room with that valuable thing that made you go into that killer dungeon for it? Once again, nope. These hoaxes are empty rooms with a higher monster spawning rate, that is, if you entered this room, you come up in the middle, and chances that the two steps you'll move to the door are full of monsters, that will punish you for taking this route. Millions of these rooms are spread in the game.

All that, were frustration and halfway insanity. Yeah it's still long, but I have one more thing! Let's make you go out frightened right? And here's the most insane thing to happen in the game, and the most creepiest!

For a poisoned Wind Drake, you go to talk to him and know what's the next thing you'll do. He gives you his valuable thing, but talk to him again. He tells you to bring that thing to the said place again..... before you press X, touch your iPhone screen or anything, lower your sound volume and prepare for the Wind Drake's roar... in your party's face. We expect a frightened and coward Maria and Guy (and YOU) as you all think that he will eat you now.

That's all what I got to say about Final Fantasy II. Yeah it should have given you fits and made you gave up, but for some reason I didn't give up... But I'm grinding, oh no....

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